Session 31: 02/26/2026
Who attended:
- Steve (Burton)
- Saera (Nyx)
- Darin (Tink)
- Anton (Grombo)
Quotable Quotes
What happened:
The jade statue and the two cobra statues attacked. Tink took point to deflect the 7 attacks the jade statue made per turn. The rest of the party attacked from range. Tink put up his spiritual guardians. Then Grombo decided to Grombo and ran to grapple the jade statue. He succeeded in pinning the 6 armed creature to the ground. One of the cobra statues cast Lighting Bolt into the hallway most of the party was down. Then everyone ran forward to with melee attacks. Zel then crit (90 points of damage). Tink's spiritual guardians then finished the jade statue off.
The party then ran into the room and started attacking the cobra statues. The attacks go back and forth. The party takes on damage. Zel kills one of the Cobra statues. Then Burton takes out the second statue.
Half of the party is bloodied and out of spells. Everyone decides this is a good place for a long rest. Thankfully, nothing happens during their rest.
When everyone is awake, they realize that the two Cobra statues are back. The party quickly leaves the room.
The next room has a pit of acid in it with a small 3ft bridge to cross and blasts of air are going back and forth across the bridge. No one feels comfortable crossing the acid pit, so Nyx uses one of the pieces of the rod to cast Arcane Gate. The party uses the portal to cross to the other side of the room.
The group heads north and finds a hall of gemstones and a emerald statue of a crashing wave. Nyx studies the gemstones and realizes that all the gemstone are worthless except for a single emerald. The party determines that the gemstone must be put in the divot at the bottom of the statue. Grombo pries the gemstone out of the wall and puts it in the statue. A door on the other side of the hallway opens up. Tink looks in and see they are back at the beginning of the tomb.
The party quickly heads back and uses the Arcane Gate before the spells ends. Tink tries to stealthily move through the serpent chamber, the two cobra statues attack. The party works together to quickly take down the cobra statues. Zel crits again (92 points of damage) and takes out the first statue. Tink takes out the second statue.
Tink enters the hall of instruments to find that all the traps have been reset in the tomb while they slept. Tink triggers 6 of the traps and takes damage. Grombo and Nyx trigger the last two traps to help Tink. Burton plays his lute and sings to re-open the door.
Inside the 5 stone statues are back. Tink warns everyone to NOT TOUCH ANYTHING and everyone heads down the hallway to the east.
The next room consists of a bridge covered in engraved colored tiles, below is a pitch-black vortex. The party works together to figure out that they must only step on the red evocation tiles. Everyone crosses the room safely with ropes tied between everyone.
The party heads north. Tink enters the room and finds himself trapped underwater with a large fin shadow approaching. Tink quickly casts Banishment and the shadow disappears. The party had not entered the room yet, so they just see Tink react to something and see him cast a spell. Since the rope was still tied to everyone, the party pulls him back. Tink explains what happened. Nyx then uses her Gem of Seeing to see past the illusions and guide everyone to safety.
The party heads north to find a massive double door. Tink remembers the combination from earlier and spells out "die" in Draconic. The doors open to a very large crypt. In the center of the room is a black throne, upon which sits a skeleton dressed in luxurious robes and headdress. Burton rushes in and the figure upon the throne becomes hostile and attacks.
(Initiative was already rolled)
