Information
By talking with the wizards, the characters learn the following information about the Astral Plane and the Astral Sea:
Planar Nature. The Astral Sea is in the Astral Plane, which is colloquially known as the realm of thought and dream. Creatures can propel themselves through the plane by merely thinking about moving in a specific direction. Creatures can also traverse the Astral Plane using vessels called spelljamming ships.
Dead Gods. Scattered throughout the Astral Sea are the remains of dead and dying gods who are here either because they were forgotten by their worshipers or slain at the hands of more powerful entities.
If the characters ask about the location the rod piece points to, Alustriel determines that the dying god Havock is near the piece.
Havock. Havock’s petrified form is hundreds of miles long and weighs thousands of tons. It once had eight legs and two heads that each held a single, unblinking eye, but as Havock lost worshipers and power over millennia, its legs and heads snapped off, destined to drift forever in the Astral Sea.
Timelessness. Time has no meaning on the Astral Plane. Creatures on the Astral Plane don’t age or experience hunger or thirst.